(Image sourced from Bulbapedia)
The Safari Zone is large. It measures 160x160 blocks. It neatly fits in with Route 120 and Route 121 which are both 160 blocks long on both sides of the Safari Zone.
Building from the ground up is the easiest way to build. Big details are added first then smaller detail are gradually added. As seen here the tree boundaries are mapped out.
Then the small lakes, puddles and that small desert area in the north east are added.
Then all the other details such as the rocks, light coloured grass and the rest house. The rest house was copied from the rest house on Route 111. The interior was changed to match the interior from in the Safari Zone.
Now the complicated bit. The Safari Zone building. In the gameboy game the building is an L-shaped building that deposits the player in the Safari Zone. In the gameboy game the Route 121 building is in the centre of the route. The building in the Safari Zone is on the eastern side. This doesn't matter in the Gameboy game as the player is teleported from one map to the other. But in Minecraft there are problems.
Because Minecraft is a 3D programme and loads the entire map, not just different areas that the player teleports to, there were two options. 1: Make the building L-shaped but deposit the player in the wrong place when they enter the Safari Zone or 2: Put the building's in the correct place and build an underground tunnel to connect them.
I decided to go with option 2. It preserves the feel but spoils the look slightly. But that's fine.
Below is the main building with a staircase that leads to the underground tunnel connecting the two buildings together. The big window at the back of the building is not original. I thought it would look nice to have a view of the Safari Zone from the main building.
Here is the tunnel. It's quite long and boring but at the end is the other building.
This is the other building built where it's meant to be, depositing the player in the correct place. The tunnel runs underneath the building.
The interior of the other building. Entry is free.
Populating the trees.
Building up. This is a small lake where the player can catch some water type Pokemon by either fishing or surfing.
In the Hoenn Safari Zone there are Pokeblock dispensers in the middle of some areas of tall grass or in the middle of this lake. The Pokeblocks are suppose to attract Pokemon. The dispensers are replaced here with cauldrons because they sort of look like a dispenser.
Building up more. This area is only accessible by Acro Bike. Luckily you won't need an Acro Bike as you can jump.
This area is only accessible by riding a Mach Bike up a muddly slope. But you won't need to because there are stairs.
5 days of work has led to this. The Safari Zone.
The main building. It may look like it's night time but it's actually the tree's on the other side causing the appearance of darkness.
Safari Zone. This Way -->
The second part of the building.
Entry is free.
In the Safari Zone. This is the first patch of tall grass you will see.
Puddles and grass in the southern area.
The lake with the rest house in the background.
The northern area that is only Acro Bike accessible.
The western side that is only accessible by Mach Bike.
On the cliff on the right-hand side of the screenshot below is the top of Route 120.
Looking over the Safari Zone from Route 120. I added a non-original fence to prevent players from falling off the cliff and into the Safari Zone.
The Safari Zone from the top of Mt Pyre.
Progress so far.
Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.
Or you can now download a preview here:
If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 27 features Lilycove City and Team Magma Hideout.
After That: Part 28 features Route 124