(Image sourced from Bulbapedia)
Route 122 is a water route that links routes 121 and 123. It consists of clay and dirt barriers. And that's it.
Step 1: Place the underwater half of the barriers, underwater, to act as reference points. Reference points are essential if you plan of recreating something.
Step 2: Add the upper half and then you are done.
Route 122 lines up perfectly with routes 121 and 123 which means that nothing has been built accidentally out of alignment.
My Pyre is the final resting place for many Pokemon in the Hoenn Region. It is also where the player can collect either the blue or red orb to awaken Kyogre or Groudon. Mt Pyre in this Minecraft world will be built upon the mountain seen in the overworld. Why? Well the top of Mt Pyre is so big in the Gameboy game that if it were built to scale it would stretch back over route 122. Not only is that ugly but it will make the view from the top un-natural. Imaging looking from the top of the mountain while directly above route 122.
(Image sourced from Bulbapedia)
But the multi-level interior will be present. Inside Mt Pyre are numerous gravestones for numerous deceased Pokemon.
It is 6 levels tall and is built at a 1:1 scale so it may feel a little small once you get used to the 2:1 scale of the overworld. The entire interior area might need to be moved down further underground if the exterior of Mt Pyre cuts in.
These cobblestone fences are suppose to represent the gravestones.
Stars in the sky.
This is how the interior stands once complete minus the internal stairs.
Now with the internal stairs. The stairs are the bulky bits at the back.
The staircase on the left protrudes right out so it can be trimmed once the sides of Mt Pyre reach the same level at the area of staircase it intersects. That staircase leads from the ground level of the interior of Mt Pyre to the exterior.
Building up. The lowermost layer is built twice as high as normal. This is in an attempt to cover the interior without having to move it down. By the way the grass is there so I won't confuse myself with dirt of the same colour when adding layers.
Building up and up. But it seems that the sides of Mt Pyre will intersect the interior after all. This leaves no option but to shift the interior down.
Using an external world editor the interior was moved down by 8 blocks. This means that the exterior and interior of Mt Pyre don't need to be modified which means this is more original to the real thing. But moving the interior down 8 blocks has made the staircase that protrudes out the top lead to nowhere. No matter though, as just the stairs need to be changed.
The roof of the interior is now flush with the current summit of Mt Pyre. The stairs are currently unchanged.
Mt Pyre now semi-completed. Now the stairs have been modified. You can see the new opening for the stairs that lead to the ground level looking top left from the entrance.
Here's a clearer view.
The summit is not a complete remake but I have tried to capture some elements to make it feel like the real summit. Gravestones scattered around and tall grass on the way up all make up to the feel of the original.
Now time to replace most of the grass with dirt.
Mt Pyre and Route 122 as seen with an FOV of 30.
View from route 122 side.
Mt Pyre on the ground on Route 122.
Route 123 pier that leads to the entrance of Mt Pyre.
The interior. 5th level up.
Looking up the staircase that takes you up to the summit.
The view from a ledge on the way up.
The place on the summit where the red and the blue orb are held.
A view across Hoenn from the summit.
Mt Pyre as seen from the top of Route 121.
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PS: Check this project out on Planet Minecraft.
Or you can now download a preview here:
If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 26 features the Safari Zone.
After That: Part 27 features Lilycove City and Team Magma Hideout.