Sunday, 11 January 2015

Minecraft Hoenn: Part 31/43: Route 127

Part 31/43 of the creation of the Hoenn Region in Minecraft.

Part 31 and the first post of 2015. I've been on holidays which will explain why it too a while to post another update. But here is it. Route 127. A water route that provides a means of access to Sootopolis City and Ever Grande city from Mossdeep City. 90% of this route was made with an external world editor to save time and for accuracy as you can place a set amount of blocks instantly and easily.
 



(Image sourced from Bulbapedia)

So, Route 127. There aren't any landmarks but there is a quite interesting and quite deep underwater area. It's quite a large route but it is not the largest in Hoenn. That record belongs to route 124. Route 127 though is still pretty big though.

160x160 blocks. First thing I like to do when building a water route is pump all the water out. This makes it so much easier to build the route as no water is going to get in the way. Working underwater blocks out light, slows down walking speed and when using an external world editor, easier to select non-water blocks such as dirt. 

A small bit of Mossdeep City pokes into the boundaries because at the time of making Mossdeep City I thought it would be easier to include this bit now so that I won't have to do it later.

The rocks are very important and take a lot of effort to get accurate. To get the measurements you count the steps you take along the rock face one at a time. Multiply it by 2. And then using a world editor put that amount of blocks into the area they need to go. It's time consuming but well worth it.

Again, reference points are priceless when reconstructing something. Line up a rock face with the next, mark it and then double check. Always double check, even if you think you have it right. Having even one block out of alignment can mess things up further down the line.

Gravel as filler. Only use gravel if you are certain that you wont be building anything underneath or you will have a very messy job ahead. 

Well, that's the rocks complete. Coarse dirt of course as grass or mycelium will not grow and spoil the look. 

Some sandy islands. The same building principal applies here. Count steps, multiply by 2 (unless you were counting by twos) and then put the correct amount of sand in the correct place.

UNDERWATER
The underwater area. Thank goodness that it lines up perfectly with the over world otherwise who know the amount of problems we will have.


All was done with the external world editor and all was done with the same building principles. Except we're removing material. 

And in just 3 hours (ugh!) the excavation is done. 

On the ground when it's all dried up it looks like a dirt canyon. 


A small tunnel on the eastern side. 

Using the external world editor replace all air blocks from sea level down with water. Doing this turns it into an actual water route.

I just love how natural it looks without any tweaks especially the underwater canyon. It looks brilliant. 

FINISHED PRODUCT
Ariel view. 

Looking from the Mossdeep Space Centre. 

A boat ride over the underwater canyon. 


The underwater canyon (with the aid of a night vision potion). 


Looking west from a tree island. 

Progress so far. 


Stay tuned and subscribe.
PS: Check this project out on Planet Minecraft.

Or you can now download a preview here:

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated. Next: Part 32 features Route 126.
After That: Part 33 features Sootopolis City and the Cave of Origin.
And After That: Part 34 features Route 128.
70% Complete.

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