Wednesday, 22 October 2014

Minecraft Hoenn: Part 15/43: Route 112

Part 15/43 of the creation of the Hoenn Region in Minecraft.


Here we are at Route 112. Route 112 has one side of Mt Chimney and running underneath, the Fiery Path. This is currently the highest altitude area of the Hoenn Region. The only place that would be higher would be the summit. Route 112 was a little bit odd in that in the Gameboy Game there are some illusions that make the front (southern side) look like it would continue around to the northern side. But if you look carefully (at the screenshot below), the levels of rocks seem to merge into one. If you don't know what I mean: The northern side has 7 levels of rock from the grass base to the summit. But the southern side has 18 levels. The sides seem to dissapear around the back of Mt Chimney. This means that Mt Chimney will look a bit skewed to one side. But every other aspect of Route 112 is perfect. Except for the Fiery Path. Which I will explain soon.

(Image sourced from Bulbapedia)

Another day in Hoenn. Another day of construction. Route 112 here is a road to nowhere.

I just thought I would add the stairs to act as the reference point for everything else.

FIERY PATH
The Fiery Path allows access to the northern part of Route 112. It's an alternative route so the player doesn't have to travel through the desert on Route 111.  In the Gameboy game the Fiery path must be traversed before heading through the desert. The player at this point would not have the Go-Goggles that would allow them to walk through the constant sandstorm of the desert.

The Fiery Path runs underneath Mt Chimney. The entrance on the southern side is 6 block higher than the entrance on the northern side. But the Fiery Path in the Gameboy game is flat. So near the entrance on the southern side there are some non-original stairs. On top of this the Fiery Path exceeds the boundaries of Route 112. So some of it will have to go over the border.

But inside it is 2:1 scale and all of it (except the southern entrance) is replicated perfectly. Red sandstone I've decided would be the best as it best matches the red tinge of the rocks in the Gameboy game.

Fully lit of course. It helps keep those horrible and annoying bats away.

And the ceiling. All red sandstone.

All non squared off edges are filled in with gravel which makes the next part of filling the interior of Mt Chimney with gravel much easier in MCEdit.

MT CHIMNEY
Mt Chimney is one of the major landmarks of the Hoenn Region. On the Gameboy the player must defeat Team Magma (Ruby and Emerald version) or Team Aqua (Sapphire version) at the summit and retrieve the meteorite that was stolen from Meteor Falls

The construction of Mt Chimney consisted of a gravel interior to prevent the spawning of bats and a red sandstone and red sand exterior to replicate the red tinge of the rock in the Gameboy game.

There were a few issues while using the Gameboy game to map out how to build Mt Chimney. Various levels of rock would continue around the front of the mountain but then merge into a different level around the back of the mountain. It appeared to be an illusion to stop the mountain looking skewed on the Gameboy game.

Layer after layer until the Mountain was complete.

This is what it looked like looking down on the northern entrance of the Fiery Path.

Looking towards the unfinished summit from the southern side.


And now it's 95% done. All that needs doing now is replacing the gravel top surface with red sand.

And now it's complete. This is what I meant by it would be skewed to one side. The northern side slopes up at a much steeper angle than the southern side.

And here is the finished summit looking from the southern side.

And now the fun part. Detailing and vegetation.

I did the northern part first just because I felt like doing the northern part first. You may have noticed an Acacia tree in the top left corner of the screenshot below. There's a mix of Acacia and Oak trees as Route 113 which is right next to Route 112 will have all Acacia Tree's. Having a few here makes the transition of vegetation a bit more realistic.


Rain...

Here is the cable car station that runs to the summit of Mt Chimney.

It is a simple minecart track with section of redstone powered track so the minecart can reach the summit.

FINISHED PRODUCT
Overall I'm quite pleased with the result. You may have noticed that the minecart line that goes to the top of Mt Chimney isn't straight like it is in the Gameboy game. This is because of one of those illusions that make the cable car appear to go straight when it really doesn't. This may change in the future so fear not. Also I think the tree's may be a bit too big. I'll trim them down for the final release if they spoil the view too much. 

Here is the northern side of Mt Chimney. The northern side is almost vertical thanks to the illusions present in the Gameboy game.

A section of Mt Chimney showing the gravel interior, the red sandstone exterior and the Fiery Path protruding out right at the bottom.

The view across the land from the top of the minecart track.

The ledges that lead down from where Lavaridge town will be built.

The summit is obscured by the tree's. I think I'll really fix this for the final release.

The main walkway inside the Fiery Path.

The area that can only be accessed by using STRENGTH. Except here. All the boulders have been moved for you.


Looking up from the northern entrance to Fiery Path.



A close up view of the ledges. Lavaridge town will be built to the right where the sea currently is.

Coming later... JAGGED PASS
Jagged pass connects Route 112 to the summit of Mt Chimney which has not been constructed yet. And as I do not know exactly where the summit will go or line up with, Jagged Pass will be built a little bit later. 

That's all the progress so far in the Hoenn Region.

Stay tuned and subscribe.

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated.

Next: Part 16 covers Lavaridge Town.
After That:  Part 17 features Route 113 and Fallarbor Town.
I've changed the order of parts around so apologies for any confusion from last post
34% Complete

Wednesday, 15 October 2014

Minecraft Hoenn: Part 14/43: Route 111

Part 14/43 of the creation of the Hoenn Region in Minecraft.
In this part I made Route 111. Route 111 is the first of one of the longest land route's in Hoenn. The other two being Route 123 and Route 119 both being 280 blocks in length. Route 111 is by far the best Route I've made as part of this project. I've really focused on accuracy especially on the rocky slopes that make up a majority of Route 111. Tree's also don't have a barrier of leaves around them any more. I've seen that when the wall of leaves that is suppose to keep the player out of area's they're not suppose to be in. It looks rather unnatural. Removing the leaf border makes the whole place look like it would if it were a real location. Albeit blocky. Overall though I'm very happy with the result.

ROUTE 111
Route 111 links Mauville City to Lavaridge Town via Route 112 (being built next), Mt Chimney and Jagged Pass. And Fallarbor Town via Route 113. As mentioned in the intro it is one of the three longest land routes in all of Hoenn. The other two being Route 123 and Route 119.
(Image sourced from Bulbapedia)

FOUNDATION
The foundation measures 80x280x4. The largest foundation yet. It's all land except for a small lake in the southern half of the map. Route 111 is one of the longest land route's in all of Hoenn.

About 240 blocks are 8 blocks above the sea floor. 4 blocks higher than the initial foundation.

SOUTHERN AREA
The southern area is home the the Winstrate Family and in Pokemon Emerald, Trainer Hill (not featured). The area marks the beginning of Route 111.

I used an external editor as I do now. Makes things so much easier.

Here I thought it would be best to develop a new standard in how I would make the rock faces. The standard now it a 2x2 block with a block on top of that touching the land it joins up to.

Repeat this for the entire route and you'll shortly have an accurate and beautiful looking set of rock faces.

New to this project. Tree's don't have a ring of leaves round the base. The intention of this is for a cleaner and more natural looking look. The leaf borders were supposed to stop player from entering areas they shouldn't. But the low leaves of the trees stop the player anyway rendering the leaf borders useless.

This is the Winstrate family's house. This is where the player in the Gameboy game can battle four members of the family in a row. This is an optional component of the game and does not add to the story line.

Speaking of leaf borders. As you can see below there are rings of leaves where the tree's are planted. Once the tree's are grown the borders are removed leaving only the tress's. It's a much better looking system.

The interior of the Winstrate's house.


After removing the leaf border's you get this clean, natural look.


And an aerial view of the southern area before final completion.

DESERT
The desert is in the middle of Route 111. In the Gameboy game the player needs to obtain Go-Goggles in order to progress through the desert. No Go-Goggles are needed here.

The paths where wild Pokemon cannot be found it sand.

The deep sand where Pokemon would be found is Sandstone slab. I know, I know, sandstone is compacted sand but this is for aesthetics. I used the replace function of MCEdit for this. I selected an area of land and replaced air blocks with sandstone slab.

Oh, and here is the Desert Ruins. Here the player can obtain the legendary Pokemon Regirock


And that's all there is to it. Desert complete.

NORTHERN AREA
The northern area connects with the northern part of Route 112 and Route 113. It's quite a simple area. There's a few trees and a house where the Player can rest.

Unfortunately I was getting too carried away with the construction and forgot to take a 'before' screenshot of the area.



FINISHING TOUCHES
The finishing touches was nothing more that finishing the rock faces. I filled the otherwise empty area inside the rock faces with gravel with the intention of stopping those annoying bats spawning.

The top layer of gravel is removed after adding the next up rock layer. By the why, when I say rock, what I mean is coarse dirt. Dirt that doesn't grow grass from adjacent blocks.

Layer after layer after layer.

This is what it looks like before a rock face has the top filled in.

And this is what it looks like after.

And it's done. It's by far the best section yet.

FINISHED PRODUCT

Looking north from Mauville City.

The Winstrate family's house.

The two boulders that must be smashed (or jumped over) to progress.


The desert lookin in from the southern end.



Looking south on the desert from a northern rock face.


To the west is Route 112. To the north is Route 113.

The old lady's house where the player can 'rest their tired bones'

The ledges that lead down south. Route 113 will be built to the right. Mt Chimney will eventuall be visible in the background.

Aerial view looking south towards Mauville City with Route 110 visible on the Horizon.

Aerial view of Route 111 looking North from Mauville City.


That's all the progress so far in the Hoenn Region.

Stay tuned and subscribe.

If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated.

Next: Part 15 covers Route 112
After That:  Part 16 covers Lavaridge Town. 
I've changed the order of parts around so apologies for any confusion from last post

32% Complete