Part 5 of the creation of the Hoenn Region in Minecraft.
In this part Route 105 and Route 106 got constructed. The route's are water routes and they are the first water routes that the player travels on with Mr Briney. Most of the rocks have been places where they would go in the game but I think some rocks may be out of order. But despite that it looks almost like the route in the game.
It has been a while since I last updated the blog because I have been quite busy doing other things.
ROUTE 105
Route 105 connects Route 104 to Route 106, or Petalburg City to Dewford Town. The route features mostly rocks and small sandy islands. It also features the Island cave, home to Regice.
There were two types of rocks. Large brown rocks and smaller, light blue rocks. The larger rocks are made entirely of dirt and are styled to have curved edges. The light blue rocks have a base made of sand which resides underwater with light blue clay placed on top.
The first step is to lay down the base of each rock. The next is to detail all of them. It is quite a repetitive process but it does make the route look excellent in the end.
The Island Cave where the legendary Regice resides.
This is the interior of the island cave. Because in the Minecraft world it is built underwater there are particle effects to make the ceiling appear to leak.
Tree's are manually placed on the sandy beaches because if they were to be grown with saplings, bone meal and a grass block there is a risk that the grass will spread to the dirt blocks making up the rocks which will spoil the appearance of the rocks.
Route 105 completed.
ROUTE 106
Route 106 connects Route 105 to Dewford Town. It's a little bit shorter than Route 105 and the only landmark is Granite Cave. Granite cave is where the player meets Steven Stone who is the Hoenn Pokemon Champion.
And that's all there is. The Red sand is where Granite cave is getting built in the next part. Just south of the beach is where Dewford Town will be built. Route 106 only took less than an hour to build.
That's all the progress so far.
In the next part I will cover Granite Cave and Dewford Town
Stay tuned.
If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated.
Thanks for reading.
This is a blog dedicated to my version of the Hoenn Region in Minecraft. What makes it stand out from others is that it's built at a 2:1 scale which means more detail and a more immersive experience.
Tuesday, 29 July 2014
Monday, 14 July 2014
Minecraft Hoenn Region: Part 4 Rustboro City
Part 4 of the creation of the Hoenn Region in Minecraft.
In part 4 Rustboro city is constructed. It took a while to make the city because it's quite large and I had other, slightly more important things to tend to. But after almost 2 weeks it's finished and it's looking great. I'm glad that i'm building the Hoenn region in Minecraft at 2x the size because it makes the whole region feel more realistic and it means that buildings don't have cramped interiors. Plus I can add more detail.
Rustboro city is one of the large cities in the Hoenn region. Because of its size it took a long time to lay all the blocks one by one. I'm thinking of breaking the rules I set for myself to do this project mod free by using a mod to place a large amount of blocks at once which would save a heap of time.
This is the outline of walkable tiles. It took a very long time to lay all the blocks to make up the slab of land to build Rustboro city.
Pulling in-game all-nightersto get the slab of land down.
Finally after laying the slab of land the pathways went in. It was a choice between concrete slabs or Quartz blocks. After experimenting for a bit I decided to use Quartz blocks.
I chose End stone (Never Never Stone in 'strayan English) because it had a yellow tinge like in the Pokemon game and it, well it just looks appropriate.
Rustboro City gym where leader Roxanne battles with her Rock-type Pokemon. As with the gym in Petalburg city the rest of the gym is built underground at a 1:1 scale so one walking tile in the Pokemon game is one block in Minecraft.
Excavating underneath the gym. One minor issue was the gyms interior was 10 blocks wide in Minecraft but the in-game gym is 11 walking tiles wide. The solution was just to add another row of blocks in the excavated area.
The gym is underneath Rustboro City's pathways.
The interior of Rustboro City's gym as seen in Pokemon Ruby Version. (Trainers not included).
This is the staircase leading down into the gym's maze.
Various buildings all with detailed interior's and Exteriors.
Rustboro City at night. The streetlights are two single nether brick fences stacked on each other with beacons placed on top.
Rustboro City before forestation and the Devon Corporation.
The Devon Corporation.The great thing about the Devon Corporation is that the interior and exterior match each other exactly if the interior is at a 1:1 scale. This means that the interior can be as close to the Pokemon game as possible which is always a good thing.
It may not look exactly like the building you see in the Pokemon game but it's pretty close. Possibly, I might change it a bit in the future if there is a need.
Rustboro City with all the buildings before forestation.
Nether brick fences as they are the darkest fences available.
Rustboro City with tree's and a coastline.
Side view of Rustboro City with a partial coastline and the tree's that surround.
The interior of the Devon Corporation. The building's exterior in Minecraft is deeper than the interior which means that full size staircases can be built into the back of the building.
Second floor
Third floor. This floor is where the player is Pokemon receives their Pokenav.
That's all the progress so far.
In the next part I will cover Route 105 and Route 106
Stay tuned.
If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated.
One thing I am doing for improvement in the next post is re-sizing the screenshots before uploading in an effort to decrease yours and my bandwidth usage because Blogger will show resized versions of full sized images which is great for high-density displays but it makes the web-page quite slow and sluggish.
I will try to find a simple trick to instantly place a large amount of blocks. If you have a suggestion or would like to share your ideas don't hesitate to comment.
Thanks for reading.
In part 4 Rustboro city is constructed. It took a while to make the city because it's quite large and I had other, slightly more important things to tend to. But after almost 2 weeks it's finished and it's looking great. I'm glad that i'm building the Hoenn region in Minecraft at 2x the size because it makes the whole region feel more realistic and it means that buildings don't have cramped interiors. Plus I can add more detail.
Rustboro city is one of the large cities in the Hoenn region. Because of its size it took a long time to lay all the blocks one by one. I'm thinking of breaking the rules I set for myself to do this project mod free by using a mod to place a large amount of blocks at once which would save a heap of time.
This is the outline of walkable tiles. It took a very long time to lay all the blocks to make up the slab of land to build Rustboro city.
Pulling in-game all-nightersto get the slab of land down.
Finally after laying the slab of land the pathways went in. It was a choice between concrete slabs or Quartz blocks. After experimenting for a bit I decided to use Quartz blocks.
I chose End stone (Never Never Stone in 'strayan English) because it had a yellow tinge like in the Pokemon game and it, well it just looks appropriate.
Rustboro City gym where leader Roxanne battles with her Rock-type Pokemon. As with the gym in Petalburg city the rest of the gym is built underground at a 1:1 scale so one walking tile in the Pokemon game is one block in Minecraft.
Excavating underneath the gym. One minor issue was the gyms interior was 10 blocks wide in Minecraft but the in-game gym is 11 walking tiles wide. The solution was just to add another row of blocks in the excavated area.
The gym is underneath Rustboro City's pathways.
The interior of Rustboro City's gym as seen in Pokemon Ruby Version. (Trainers not included).
This is the staircase leading down into the gym's maze.
Various buildings all with detailed interior's and Exteriors.
Rustboro City at night. The streetlights are two single nether brick fences stacked on each other with beacons placed on top.
Rustboro City before forestation and the Devon Corporation.
The Devon Corporation.The great thing about the Devon Corporation is that the interior and exterior match each other exactly if the interior is at a 1:1 scale. This means that the interior can be as close to the Pokemon game as possible which is always a good thing.
It may not look exactly like the building you see in the Pokemon game but it's pretty close. Possibly, I might change it a bit in the future if there is a need.
Rustboro City with all the buildings before forestation.
Nether brick fences as they are the darkest fences available.
Rustboro City with tree's and a coastline.
Side view of Rustboro City with a partial coastline and the tree's that surround.
The interior of the Devon Corporation. The building's exterior in Minecraft is deeper than the interior which means that full size staircases can be built into the back of the building.
Second floor
Third floor. This floor is where the player is Pokemon receives their Pokenav.
That's all the progress so far.
In the next part I will cover Route 105 and Route 106
Stay tuned.
If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated.
One thing I am doing for improvement in the next post is re-sizing the screenshots before uploading in an effort to decrease yours and my bandwidth usage because Blogger will show resized versions of full sized images which is great for high-density displays but it makes the web-page quite slow and sluggish.
I will try to find a simple trick to instantly place a large amount of blocks. If you have a suggestion or would like to share your ideas don't hesitate to comment.
Thanks for reading.
Thursday, 3 July 2014
Creating the Minecraft Hoenn Region: Part 3
Part 3 of the creation of the Hoenn Region in Minecraft.
In this part Route 104 and Petalburg Woods get constructed. Route 104 is the first route on this map to have an ocean and a forest within them. As a result it got a bit complicated especially when it came to constructing Petalburg Woods. Looking at the map of Route 104 online I found that Petalburg Woods was eight player tiles (Pokemon) long but in Petalburg Woods it is over 30 player tiles (Pokemon) long. If I was to build Petalburg woods to scale it would throw out and lengthen the size of routes later on.
ROUTE 104:
Route 104 connects Petalburg City to Rustboro City via Petalburg Woods. Route 104 also the start of Route 105 which goes south to Dewford Town via Route 106.
Route 104 is also home to Mr Briney's house who is the old man who ferries you to Dewford Town early on in the game. The Pretty Petal Flower Shop is also on Route 104 where the player can obtain the Wailmer Pail which is used to water planted berries.
The ocean next to Petalburg city before Route 104 exisited
This route feels quite a lot larger than I thought it was going to be.
The outline of land south of Petalburg Woods.
Looking up to Route 104 facing north. This is to just see if the use of Soul Sand is appropriate for making the rock faced drops. I didn't use dirt because before long it would be covered in grass and end up not really look like an in game rock face.
Before the beach
After the beach
The interior of Mr Briney's house
The exterior of Mr Briney's house with pier.
The soon-to-be entrance to Petalburg Woods.
Northern part of Route 104
Red sand is place on the existing normal sand to place the water on. This is so the water is flat and consistent at the highest level.
After the water is placed the red sand is removed.
Adding various details including flowers, paths, bridges and podzol for growing berries (not really).
The Pretty Petal Flower Shop exterior.
The Pretty Petal Flower Shop interior.
The Pretty Petal Flower Shop exterior after adding the cobblestone surround.
Route 104 completed although missing Petalburg Woods and trees.
The entire Hoenn Region so far. Render distance is set to the maximum of 16 chunks and that is only just enough to view the whole region so far. I guess I'll need to find a way to fit the whole region in to a screenshot when it is finished or just go without. I guess we'll see when it's finished.
PETALBURG WOODS:
Petalburg woods are located in the middle of Route 104. Because of the small size of Petalburg woods outside on Route 104 and the large size inside Petalburg Woods it was a challenge squeezing it in.
Laying the groundwork. It is possible to get through Petalburg Woods just as you would in the Pokemon game. I had to make a few modifications to Petalburg woods to make it fit. It had to be squashed north and south ways and exteded east and west. In the end it all fitted well.
The interior of Petalburg Woods.
That's all the progress so far.
In the next part I will cover Rustboro City
Stay tuned.
If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated.
In this part Route 104 and Petalburg Woods get constructed. Route 104 is the first route on this map to have an ocean and a forest within them. As a result it got a bit complicated especially when it came to constructing Petalburg Woods. Looking at the map of Route 104 online I found that Petalburg Woods was eight player tiles (Pokemon) long but in Petalburg Woods it is over 30 player tiles (Pokemon) long. If I was to build Petalburg woods to scale it would throw out and lengthen the size of routes later on.
ROUTE 104:
Route 104 connects Petalburg City to Rustboro City via Petalburg Woods. Route 104 also the start of Route 105 which goes south to Dewford Town via Route 106.
Route 104 is also home to Mr Briney's house who is the old man who ferries you to Dewford Town early on in the game. The Pretty Petal Flower Shop is also on Route 104 where the player can obtain the Wailmer Pail which is used to water planted berries.
The ocean next to Petalburg city before Route 104 exisited
This route feels quite a lot larger than I thought it was going to be.
The outline of land south of Petalburg Woods.
Looking up to Route 104 facing north. This is to just see if the use of Soul Sand is appropriate for making the rock faced drops. I didn't use dirt because before long it would be covered in grass and end up not really look like an in game rock face.
Before the beach
After the beach
The interior of Mr Briney's house
The exterior of Mr Briney's house with pier.
The soon-to-be entrance to Petalburg Woods.
Northern part of Route 104
Red sand is place on the existing normal sand to place the water on. This is so the water is flat and consistent at the highest level.
After the water is placed the red sand is removed.
Adding various details including flowers, paths, bridges and podzol for growing berries (not really).
The Pretty Petal Flower Shop exterior.
The Pretty Petal Flower Shop interior.
The Pretty Petal Flower Shop exterior after adding the cobblestone surround.
Route 104 completed although missing Petalburg Woods and trees.
The entire Hoenn Region so far. Render distance is set to the maximum of 16 chunks and that is only just enough to view the whole region so far. I guess I'll need to find a way to fit the whole region in to a screenshot when it is finished or just go without. I guess we'll see when it's finished.
PETALBURG WOODS:
Petalburg woods are located in the middle of Route 104. Because of the small size of Petalburg woods outside on Route 104 and the large size inside Petalburg Woods it was a challenge squeezing it in.
Laying the groundwork. It is possible to get through Petalburg Woods just as you would in the Pokemon game. I had to make a few modifications to Petalburg woods to make it fit. It had to be squashed north and south ways and exteded east and west. In the end it all fitted well.
The interior of Petalburg Woods.
That's all the progress so far.
In the next part I will cover Rustboro City
Stay tuned.
If you have any tips for improvement please don't hesitate to share. It would be greatly appreciated.
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